Sunday, July 27, 2008

campaign kick off completed

So that went okay - the starting characters managed to escape Sembia, and they've tripped across some kind of plot discovered by a crazy scholar in Saerloon, involving areas of Wild Magic and cultists.

Although our heroes seemed to be wanted men (and woman) in the corrupt land of Sembia, they've fought off some mercenary bounty hunters and crossed over the foothills of the Thunder Peaks and made it to Highmoon, a major town in Deepingdale. From there, they have choices to make: Do they attempt to seek out the ruins which the mysterious scroll wrote about (which may be a great source of power)? Do they try to shake the last couple days out of their minds and seek more mundane work? Do they dare brave the lands of Sembia where they are hunted as fugitives, in seek out the mad scholar to find out what he was writing about in his hurried scratching on the scroll? More importantly, where's the other 25gp he promised them for delivery of the message to the now-deceased Inius?!?

Here's the PDFs to the DMG and MM, try to not memorize the DM-specific stuff... although to be honest, since I run published modules, I tend not to pull too much content from either... at least for now.

http://www.filemojo.com/019563120250628/DungeonMastersGuide4ed.pdf

http://www.filemojo.com/019479520774919/MonsterManual4ed.pdf

Maybe you guys want to make a quick new post each about your characters, what they look like, what they're about, where they're from?

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